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Morrowind: Oblivion (Read 18243 times)
The_Fat_Man
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Morrowind: Oblivion
Mar 24
th
, 2006 at 12:24pm
Me and my roomate pitched 50/50 and picked up a copy of the collectors edition last night at Wal-Mart...and I must say this game is fucking amazing. The graphics are mind blowing (I play on Bens computer, mine just can't handle it anymore) and the game seems really cool and open ended so far. Albeit I've only played for about 30 minutes.
Anyone else picked this up yet?
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MediaMaster
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Re: Morrowind: Oblivion
Reply #1 - Mar 24
th
, 2006 at 1:18pm
I should have it later tonight, it took a while for the torrent to get healthy (picture 20,000 people trying to download from 10 seeders)
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"Our Constitution is designed only for a moral and religious people. It is wholly inadequate for any other."&&&&John Adams&&
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computerjuvenile
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Re: Morrowind: Oblivion
Reply #2 - Mar 27
th
, 2006 at 2:30pm
Am I wrong or is it called Elder Scrolls: Oblivion. Just saying
I think my computer would litterally blow up if I asked it to play the game.
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And that, knowing the time, that now it is high time to awake out of sleep: for now is our salvation nearer than when we believed.
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b0b
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Re: Morrowind: Oblivion
Reply #3 - Mar 29
th
, 2006 at 11:22am
I had a chance to see the opening dungeon levels of Oblivion on the 360 on Saturday. The game looks hella k-rad super-kewl. Notably, even the brand spankin' new 360 was lagging up at times, especially when switching from the character's point-of-view to the menu. I downloaded it Thursday night before I disconnected my "babies" to take them to my apartment, but I might actually buy it (
*gasp*
) this weekend based on what I saw on the 360.
Wes, what kind of system are you running these days? Specifically, what kind of video card? I'm thinking about buying a 7800GS to run this game and Earth 2160. The rest of my rig is relatively up-to-date, but I definitely need to upgrade my GeForce 5600 to play this game.
-b0b
(...wants it
bad.
)
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b0b
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Re: Morrowind: Oblivion
Reply #4 - Apr 6
th
, 2006 at 10:11am
How are you guys doing in Oblivion? What are you playing, and what level are you at?
I can't believe how incredibly rockin' this game is. I'm less than two hours into the game so far, so I've not even scratched the surface, but I'm already hooked. I can't wait until noon arrives so I can play for 45 minutes while I'm taking lunch. I'm planning on wasting at least 8 hours playing on Saturday morning.
I'm playing a wood elf archer born under the thief sign. He's only level one, but he's already a decent marksman with a fair sneak ability.
-b0b
(...will post a screenshot if he ever gets decent equipment.)
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Re: Morrowind: Oblivion
Reply #5 - Apr 6
th
, 2006 at 12:43pm
I was wondering if any of you have it pirated? Is it easy to crack? Does it need to have anti-virtual drives installed as well? How easy/hard is that to run?
Thanks
X
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In the land of the blind, the one eyed man is king. - Max Payne
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b0b
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Re: Morrowind: Oblivion
Reply #6 - Apr 6
th
, 2006 at 1:35pm
I pirated the *.iso of the DVD and installed it directly. Then, I downloaded the "no CD" patcher from GameCopyWorld, dropped it into the game directory, and ran it. It patched the primary *.exe for the game, and everything ran just fine.
No need to run anti-Blaxx or any other utility. Just install the game, run the "no CD" patcher, and play!
-b0b
(...is going to buy the game on Saturday, just because it's worth it.)
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MediaMaster
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Re: Morrowind: Oblivion
Reply #7 - Apr 6
th
, 2006 at 7:44pm
I'm my own class blend of spellcasting / fighting. Level 22
Regular Elven gear:
Raiment of Valor from Grand Champion in arena:
And yea im a nerd.
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Stick
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Re: Morrowind: Oblivion
Reply #8 - Apr 6
th
, 2006 at 8:56pm
is your character a chick?
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MediaMaster
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Re: Morrowind: Oblivion
Reply #9 - Apr 6
th
, 2006 at 9:17pm
Yea, of course!!
If im going to play an rpg and want to look cool, im gonna be a girl.
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"Our Constitution is designed only for a moral and religious people. It is wholly inadequate for any other."&&&&John Adams&&
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b0b
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Re: Morrowind: Oblivion
Reply #10 - Apr 6
th
, 2006 at 10:48pm
Stick wrote
on Apr 6
th
, 2006 at 8:56pm:
is your character a chick?
I was going to ask that same thing!
I'm somewhat embarassed to post a level 1 character with only 90 minutes of play time, especially after seeing Briney's character, but life is busy and this is the best I can do in two days.
I really need to crank up the graphics a bit, especially in the anti-aliasing department. I think I've got some leverage now that I've got my new video card.
-b0b
(...plans on get some serious levelage going on this Saturday!)
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MediaMaster
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Re: Morrowind: Oblivion
Reply #11 - Apr 7
th
, 2006 at 5:08am
Thieving is a LOT of fun! Pickpocketing too... I havent even started the main questline yet, I've been having fun with the Arena (awesome), Thieves guild, Mage's guild, Fighters Guild, and just exploring. The Assassins guild i havent tried yet, cause theres some vampire action in there, and im not sure i want to be a vampire yet, even though you get a ton of bonuses (but cant go into sunlight for long). You can buy houses, and even invest in the shops around the world to make an extra buck.
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"Our Constitution is designed only for a moral and religious people. It is wholly inadequate for any other."&&&&John Adams&&
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b0b
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Re: Morrowind: Oblivion
Reply #12 - Apr 7
th
, 2006 at 11:21am
Good deal. I just joined the Fighters Guild and Mages Guild yesterday at lunch, and I'm debating which one I want to spend my time on first. Even though I'm going to focus primarily on marksmanship right off the bat, I think I'm going to work on the Mages Guild recommendations first, and possibly one or two of the easier quests past that. I've heard you can get some really cool stuff as you increase in rank with them.
What are your ranks in the respective guilds? I haven't done any assignments in any guild as of yet, but I'm certainly hoping to do some tomorrow. I need to figure out how to join the Thieves Guild so I can buy off any bounty I might incidentally incur.
If I murder someone - say, a town guard, what kind of lasting consequences will I face once I've paid off my bounty?
-b0b
(...`inquiring minds' and all that jazz.)
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MediaMaster
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Re: Morrowind: Oblivion
Reply #13 - Apr 9
th
, 2006 at 12:49am
Yea i spent my time on the arena and the mages guild quests. I would definetly do those while leveling up marksman, cause theres alot of fighting. The assignments are pretty fun, and different per each guild. The mages guild is in depth and has lotsa drama. The fighters guild feels like you are muscle for hire, and go around helping out the little guy. I havent become an assasin or a vampire yet, so dunno bout those. And the theives guild stuff is pretty tricky too, good stuff.
And if you keep killing guards, youll start gaining infamy, and eventually people would recognize you for the evil murderer you are, making it hard to barter. Same, if you are a vampire, people know. Well thats cause you also look pretty hit up. I would recommend hitting up the forts and elvin ruins. There are lots of loot in those, especially forts with human bandits, cause they always wear armor near your level.
I have finished the arena quests, which were fun, I felt like a Gladiator. Every week i fight monsters to keep making cash tho. Im pretty high up in the mages quests, im in the Arcane University, and Ive just only begun the fighters guild ones, im not too high in that.
Here are some screens:
Lewts taken after clearing a fort:
Some Weapons at my house:
My new glass armor look, still need the helm:
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Re: Morrowind: Oblivion
Reply #14 - Apr 9
th
, 2006 at 1:28am
Too cool! I'm having a weird problem with Oblivion. I played all day just fine, then left the house for a few hours. When I got back, the game was suddenly playing super slo-mo style, totally unplayable, and I don't know what the deal is. I've tried new beta drivers, *.ini tweaks, changing settings, rebooting, and nothing seems to work. Grrrrr!
I haven't given up yet, though!
-b0b
(...wonders where Wes is hiding?)
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b0b
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Re: Morrowind: Oblivion
Reply #15 - Apr 9
th
, 2006 at 4:58pm
I'm not sure what the problem was, but it seems to have corrected itself. Level three and nearly done with the mage guild recommendations, w00t!
-b0b
(...needs to spend some of his character's kizzash.)
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b0b
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Re: Morrowind: Oblivion
Reply #16 - Apr 10
th
, 2006 at 3:28pm
Hey, are any of you planning on buying the premium content plugins that are coming out? The horse armor looks pretty retarded, but I think I'll buy the mage tower. I haven't heard much about the Orrery plugin, but if it's a decent full-length quest, I might pick that up, too.
http://obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1
-b0b
(...needs to get a house.)
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b0b
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Re: Morrowind: Oblivion
Reply #17 - Apr 10
th
, 2006 at 3:45pm
Oh, and if you really want the horse armor...
http://www.mininova.org/tor/272804
Ignore the 0 seeders, it's actually quite heavily seeded. Considering it's only 3.84MB, it only took 8-10 seconds to download.
-b0b
(...will have to try it out this afternoon.)
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b0b
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Re: Morrowind: Oblivion
Reply #18 - Apr 10
th
, 2006 at 4:11pm
Here's more information on the Orrery and Mage Tower plugins...
Quote:
The Orrery
The Orrery allows you to help the Mages Guild of Cyrodiil repair the Imperial Orrery, an ancient dwarven machine with mystical properties. Bandits have stolen a shipment of parts destined for the Arcane University; if you can return them, the Orrery will function once more.
Features
* A new, full-featured quest, including dialogue, journals, and rewards
* Access to the Imperial Orrery in the Arcane University, an incredible mechanical marvel
* New powers available for your character based on the phases of the moons
The Wizards Tower
Located high in the Jeral Mountains of Cyrodiil away from prying eyes, this Wizard's Tower, Frostcrag Spire, will become available. Packed with numerous useful enhancements, this structure will prove invaluable to magic-oriented characters.
Features
* A fully detailed tower for you to explore
* A breathtaking view of Cyrodiil from the highest point in the land
* Simple furnishings including a bed for leveling up
* An indoor botanical garden with over 130 specimens... including Oblivion-native herbs!
* Summon Atronach Familiars that obey your commands
* Instant teleports to every Mages Guild in Cyrodiil
* New Spell and Recharge vendor in the Imperial City
* Fully upgrade the furnishings in your lair to suit your needs
* Upgrade to a fully functional Enchanting and Spellmaking station with no need to join Mages Guild
* Upgrade to a laboratory that buffs your Alchemy skill
-b0b
(...is somewhat interested.)
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MediaMaster
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Re: Morrowind: Oblivion
Reply #19 - Apr 10
th
, 2006 at 4:21pm
Pretty cool!!
The mages guild quests are awesome, i finally finished em lol
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Re: Morrowind: Oblivion
Reply #20 - Apr 10
th
, 2006 at 4:42pm
So you're the archmage now? YOU SUCK.
-b0b
(...hasn't even finished with his recommendations yet.)
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b0b
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Re: Morrowind: Oblivion
Reply #21 - Apr 11
th
, 2006 at 11:05am
For the record, the horse armor mod is pretty lame and definitely not worth $2.00. You only get the two types of armor shown, and one - the elf armor - is just freakin' ugly. The steel armor is pretty sweet looking.
I unzipped the files and dropped them into my Oblivion\Data directory. Upon starting the game, it gave me a brief note about letter I'd found entitling me to a free set of horse armor.
If you travel to the stables (the name of which escapes me at the moment) just outside of the Imperial City and talk to the green woman (ogre or orc, I forget which) she'll hook you up with free pony garb in your choice of style. I went with the steel armor, which luckily didn't slow down my already painfully slow paint horse.
This isn't an item. When you buy your armor, it just changes the model for your horse. In other words, when your horse dies, so does your armor. When you buy a new horse, you can buy a new set of armor for the low, low price of 500 Septims.
One thing I can't figure out is whether or not the armor actually keeps your horse safe. When you view your horse, the word (Armored) is appended beneath it. However, I didn't have a chance to get into any fights while mounted, so I'm not real sure if the armor is actually useful or not. If any of you figure this out before I do, be sure to let me know.
-b0b
(...will try to post a screenshot one of these days.)
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Stick
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Re: Morrowind: Oblivion
Reply #22 - Apr 12
th
, 2006 at 10:30am
yea post more screenshots!
Stick
(worthless post)
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b0b
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Re: Morrowind: Oblivion
Reply #23 - Apr 12
th
, 2006 at 10:50am
Have you played this yet, Stick? If not, you MUST. If you can't download it, come to my house and get it! Holy crap, you
need
this game!
How about you, Pat. Have you played it yet? Surely you've pirated it for your ubërtron 4000 computer, right?
-b0b
(...wonders where the %$&$&*@ Wes is.)
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Re: Morrowind: Oblivion
Reply #24 - Apr 12
th
, 2006 at 8:22pm
My 32mb radeon 7500 in my laptop probably can't handle it.
I should dip into my 5 digit stock fund for a workstation(gaming) desktop.
Anyone see the new quad SLi with the new 7900gtx's? We're talking 80fps on farcry at 2560x1600 on a 30" display. The tech is rumored to be sponsored by Dell and maybe exclusively bought through them.
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Re: Morrowind: Oblivion
Reply #25 - Apr 13
th
, 2006 at 8:58am
Are those the boxes with the $10,000 price tag? I'll take a pass, thank you very much. Their original XPS 600 (with four 7800GTX-512's) series sold just 31 units, which just goes to show that Dell is using these systems to advertise their new gaming systems, not to actually sell them for a profit. I'm guessing Dell probably lost a hefty chunk of change on that line of computers once you consider their R&D costs for hardware, development costs for drivers, licensing fees for exclusive rights to quad SLI from nVidia, and advertising fees.
With Dell buying Alienware, they really want to clean up their image for the high-performance gaming crowd. Dell is seen as a value brand that primarily caters to business clients and "families," with a poor reputation for building high-end gaming rigs. The whole point of these obscenely expensive gaming systems is to rebuild their reputation by selling the biggest, baddest gaming system on the block (Falcon Northwest not withstanding). They've gotten a ridiculous amount of free advertising and have been featured on virtually every gaming magazine cover, hardware website, PC related TV show, and geek gamer blog on the face of the planet.
That
is where the payoff comes from.
-b0b
(...would eat an entire salad to get one of those rigs.)
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Re: Morrowind: Oblivion
Reply #26 - Apr 13
th
, 2006 at 9:32am
So yesterday I was playing Oblivion, and I realized I had probably put 15-20 hours into the game, yet I was still level 3. That struck me as rather funny, considering I know other people that are in the high 20's level-wise, yet I know they haven't put 75-100 hours into the game.
So, I started digging around on the Interweb, trying to figure out just how the level system works, since the game didn't discuss the issue at all during character-creation, and I didn't play Morrowind enough to figure out how that system worked, either.
Leveling is based on your seven major attributes, which are automatically picked for you if you choose a pre-made class. I had chosen Archer, but I only ever used 3 of my 7 major attributes, which was making level progression painfully slow. I never use Armorer, Blade, Blunt or Hand-to-Hand so they were effectively preventing me from leveling without spending a ridiculous amount of time on Sneak and Marksman. I don't get hit very often since I can do 3x damage with archery by sneaking, so even Light Armor wasn't going to help me much unless I purposely allowed myself to get hit, which destroys the suspension of disbelief in my opinion.
Since I had pretty much FUBAR'ed my character and would never be able to progress without spending a ridiculous amount of time on Sneak and Marksman, I decided to change my class. After putting so many hours into the character already (especially into alchemy), I decided to change his class "on the fly" to replace the unused attributes with some that might actually see some use.
I tried using ShowClassMenu from the console prompt, but it reset all of my skills, which was totally unacceptable. I already had alchemy up to 76 and can see all four item attributes, so having it reset to 25 and redoing hours of alchemy work all over again was definitely not an option. So, I went back to the Webtron and did some additional searching, where I found this mod...
http://www.tessource.net/files/file.php?id=2072
Of course, when I downloaded the mod last night, it didn't have the pretty pictures, so I had to find the teeny-tiny little amulet on my own with only the poorly-written instructions that were bundled with the mod to help me. The mod creates an amulet that you can equip to change your race, class, and birthsign. When you change your class with it, though, it keeps your skills at their existing levels. It wipes any progression you've made through your current skill level and character level, but that's not a huge issue. I made a custom class focused on stealth that I called "Arrow Mage" and went with the following attributes...
Marksman
Sneak
Security
Light Armor
Restoration
Destruction
Alchemy
Since my alchemy skill is already up to 78 or so, I won't have to worry about that artificially inflating my level and screwing up my character.
All in all, I think this will let me get some levels under my belt much more quickly than I have over the past week, so I can start getting better equipment. Otherwise, I'd be a master at alchemy and still using novice equipment, or an expert at archery and still using a steel bow. Lame!
-b0b
(...wishes the game would've describe the leveling system during initial class selection.)
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Re: Morrowind: Oblivion
Reply #27 - Apr 13
th
, 2006 at 10:01am
By the way, if you have an Audigy sound card and are experiencing occassional lockups, sound corruption or Oblivion randomly crashes to the desktop, you might try a little tweak I found. Search your computer for DXDiag.exe, run it, go under the sound tab, and turn Sound Acceleration back a notch.
I only played for a couple hours last night after making the change, but Oblivion ran much smoother and I didn't experience any program faults.
-b0b
(...just thought he'd throw that in.)
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Re: Morrowind: Oblivion
Reply #28 - Apr 21
st
, 2006 at 10:46am
The Orrery mod came out Tuesday. I didn't have a chance to play this week, so I just downloaded it this morning. I'll try to play either tonight or tomorrow and let you know if it is worthwhile.
http://www.mininova.org/tor/285901
If any of you find a real review for it online, let me know.
-b0b
(...thinks it'll be much better than stupid horse armor.)
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